Little Kitten
Little Kitten is an early childhood education app developed as a collaborative uni project. I led the UI design, establishing the visual components and content to create an engaging learning experience for young children.
Problem
Children as young as three years old have become frequent users of electronic devices and can independently engage in learning activities using smart technology. Digital media offers the most accessible and direct method for educational engagement.
External environmental factors play a crucial role in brain development. Receiving a robust education in a stimulating environment from an early age is critical for optimal brain growth. Digital tools provide a significant opportunity to enhance young children’s learning competencies, offering diverse and interactive educational experiences.
Research
Early Brain Development
The ages of 2 to 6 years represent a critical period for children's intellectual development. During this phase, skills such as verbal expression, visual recognition of images, and understanding of mathematical concepts are significantly enhanced.
General Learning Competencies
Children's general learning competencies include Control Ability, Cognitive Ability, Attention, Memory, and Executive Functions. These skills are foundational to their overall educational development.
Digital Media and Learning Applications
Digital media is utilized by 90% of children for educational purposes, making it the primary learning tool and surpassing traditional methods. The market for children's applications shows immense potential, with a continual influx of new tools for children to explore. Children prefer diverse media formats, such as games, videos, music, and podcasts, indicating varied learning and engagement styles.
Prototype
Home Page
The Home Page serves as the central hub for all course content, which is organised hierarchically. Courses are prominently displayed at the top of the page, allowing users immediate access. Following course completion, users can proceed to related activities, which are logically positioned below the courses to facilitate a seamless learning experience.
Points Reward
Children can view their points and get rewards. Some of the functions are banned by young children, and they need their parent to unlock these function in case of misclick.
Course Library
In the Course Library, users have the flexibility to personalise their learning by selecting courses to add to their library. The most recent courses are prominently featured in a banner format at the top of the page, ensuring easy access to the latest educational content.
Course Activities
The app captivates young learners by presenting course activities through visually appealing content. These activities are showcased in various formats, including interactive games, creative drawing exercises, and more to stimulate children's interest and creativity.
Parental Management
To help parents better understand the application, we have integrated online tools. These tools enable parents to effectively manage their children’s activity through the app. Features include:
Course Management: Parents can oversee course progression and engage with the content.
Rewards Redemption: Assists parents in managing how children redeem rewards.
Membership Top-Ups: Simplifies the process of upgrading membership levels.